About the game
Bosslords — is a roguelite with automated battles, where you become the master of an army of scum, monsters, and those long since written off by the empire. Instead of heroic knights, there are goblins, ghouls, lizards, and summoned beasts, and instead of noble campaigns, there is a merciless offensive by land, sea, and air. You don't participate in battles directly, but you make strategic decisions that determine the fate of the entire campaign and the survival of your army. Armies of Evil and Strategy Each playthrough begins with choosing one of the Boss Lords — a unique ruler with their own backstory, starting army, spell sets, and upgrade tree. The Goblin General emphasizes numbers and discipline, turning weak minions into veterans. The Necromancer commands elite undead troops that rise again after each battle, while the Mage and Dragon Tamer capitalize on summoning creatures and empowering rare but powerful units. As you travel the world, you choose routes, engage in battles with the empire's armies, and strengthen your troops between battles. Tactical decisions are made before the clash: army composition, spells, upgrades, and unit interactions. Thanks to roguelite elements, every defeat isn't the end, but a step toward new opportunities, discoveries, and a deeper understanding of the strengths and weaknesses of your chosen boss lord. Features of the game A roguelite with automated combat and a focus on strategy. Several boss lords with unique mechanics and playstyles. Diverse armies: goblins, undead, elementals and lizards. Travel and battles by land, sea and air.
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