Virtue and a Sledgehammer

Selkie Harbour, Deconstructeam · 2026

Outstanding
100
Downloads
0
Views
329

About the game

Virtue and a Sledgehammer is a narrative adventure about destruction as a form of self-analysis, set in the dead city of one's childhood. The space is populated by androids recreated from the digitized memories of neighbors and relatives. The path forward is rarely clearly defined, so movement is built through the destruction of the environment and a confrontation with a past that refuses to remain silent. Destruction as a path Progress is achieved through physical intervention in the environment. The sledgehammer becomes a tool that allows one to break through walls, demolish buildings, and clear a path where none exists. Each destruction is accompanied by a response from the world, which reacts not only mechanically but also emotionally, bringing back fragments of lost events and personal traumas. The story unfolds through interactive scenes and symbolic imagery. Memories of family, tradition, and alienation are woven into the city's architecture. Catharsis is not guaranteed: destruction can bring relief or intensify pain. The final journey is shaped not by defeating enemies, but by embracing one's own experience and vulnerability. Features of the game Exploring the city through physical destruction. Sledgehammer as the main tool of interaction. A story about family, pain and self-identity. Cinematic interactive scenes.

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