About the game
NAME OF THE WILL is a psychological horror game with an emphasis on choice and stealth exploration, set within a closed cult that controls behavior through a system of observation and evaluation. Gameplay revolves around a dual role: by day, you must adhere to the rules, and by night, you must seek ways to break them. Control that is always monitored The character's behavior is constantly assessed. Any deviation is recorded and affects subsequent events, limiting access to information and altering the course of the story. The daytime portion requires observing rituals, communicating, and maintaining a persona to avoid suspicion and maintain access to opportunities. At night, a different side emerges: exploring restricted areas, working with systems, and searching for hidden traces of the past. Discovered objects help reveal details and change your perception of what's happening. Ultimately, the gameplay becomes a balance between caution and risk, where it's important not only to move forward but also to remain hidden. Features of the game Control and consequences system. Separation of day and night gameplay. Exploring hidden areas. The impact of decisions on the development of the plot.
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