Socket

Vic Tokai · 1993

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0
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303

About the game

Socket is a first-person psychological horror game set in the aftermath of the Great Tragedy that occurred thirty years ago at the Van der Wonder factory. A fire engulfed the production facilities and destroyed the enterprise, and the details of what happened remain hidden. The town still lives on rumors and conjecture, and the player will encounter people whose destinies are linked to that night and its secrets. Undercover work The player begins their first day with routine tasks. They must go door-to-door, distribute leaflets, and meet residents. From the outside, it all looks like a normal job, but the real challenge lies in observing people. It's important to pay attention to details, conversations, and objects inside the apartments to gradually gather information about their past. Over time, the assignments become increasingly bizarre. Tasks begin to arise that involve residents' personal belongings and habits. Gradually, the tension mounts, and the events themselves begin to raise doubts. Each new encounter with the residents reveals new details of the tragedy that occurred many years ago. Features of the game First-person psychological horror. Research of apartments and conversations with residents. The story of the Van der Wonder factory tragedy. An atmosphere of hidden secrets and tension.

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