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About the game

Shipolis — is a measured journey through the archipelagos, where development occurs gradually and without pressure. A small ship becomes the only means of communication between islands, and each new plot opens up additional opportunities for growth. Over time, simple settlements begin to form a system in which everything depends on how well processes are structured and resources are distributed. Limitations that make you think Cities are built on predetermined sites, and this immediately sets the rules. Space is always limited, so one must choose what to build and what to discard. It's impossible to accommodate everything at once, and this is precisely what forces one to plan ahead. Every decision has an impact on future development, and mistakes are not immediately forgiven, but gradually reduce the effectiveness of the entire system. Over time, it feels like everything is starting to work on its own. Resources flow between islands, production chains are established, and the ship ties everything together. This is when the game truly shines, because you're no longer just building, but watching as the structure you've created begins to live and develop without constant supervision. Features of the game Exploring procedurally generated archipelagos. Development of cities with limited space. Linked resource chains between islands. Relaxed pace without pressure or timers.

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