About the game
Polish FX artist Tomasz Dutkiewicz is no newcomer to the world of video games. He's worked on Alien Rage, Sniper: Ghost Warrior 2, and... well, a lot of games. So, it was hardly surprising to wake up this morning and discover that Tomasz Dutkiewicz and his colleagues had created their own Kickstarter campaign. It's aimed at supporting a horror game. Sacred Agony, sending to the most terrible place - to the underworld. The Main Character Sacred Agony Unwilling to accept her fate, she is determined to escape the underworld. This is not surprising, as she is a tormented soul, one who has lost her memory. To escape, she must find the Red Goddess, ruler of one of the deepest dungeons. However, demonic guardians will not allow this. Brute force alone will not do; cunning is required. Here, the ability to possess various creatures, including demons themselves, comes to the rescue. Here we'll share some details and talk about who a tormented soul can temporarily become: - First, with ethereal souls. Thanks to them, you can briefly float above the surface and become invisible. "Secondly, the human sufferers. They may be very fragile, but they're excellent at solving puzzles, using fire, swimming, and interacting. Furthermore, they're capable of moving very quietly. But if a demonic guardian spots them, they won't be able to escape..." "Thirdly, demonic creatures. Clearly, they're supernaturally powerful, but that's also why they're difficult to control. These creatures obtain energy from their hearts... We don't think more details are necessary." Tomasz Dutkiewicz isn't working alone; he's already assembled a team of 18. They need €544 to bring their ideas to life. The campaign will end at the end of August. It didn't get off to a great start, despite the original storyline and gameplay, support for three major platforms, and modern graphics built with Unreal Engine 4. However, if all goes well, the release will take place as early as December next year. Note that you can download the torrent. Sacred Agony It won't be available anytime soon; work on it started quite a while ago — back in the winter. Tomasz Dutkiewicz painstakingly created the videos and spent a long time researching the opinions of gamers and experts. And the overall result is that this project is interesting and unusual.
