Rock, Paper, Severed

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About the game

Rock, Paper, Severed — is a horror duel where familiar rules become part of a strange punishment. In single-player mode, you'll face the Entity — an opponent who plays neither for fun nor for victory in the traditional sense. Each round seems to draw out the character's past: mistakes, sins, fragments of memories, and everything they'd like to escape. But you can't leave, because at this table, the game doesn't end when you're bored. A game of redemption or something worse Fighting the Entity works differently than a noisy game with friends. There's less chaos and more of an uneasy feeling that the rules are already set against you. You continue to choose simple gestures, but behind them, a different meaning emerges: every loss brings you closer to retribution, every victory provides a reprieve, and between rounds, details of the past gradually emerge. Simple mechanics become a way to get to the bottom of why the hero ended up at this table in the first place. At the same time, the game doesn't shy away from dark humor and absurd cruelty. It's still based on rock, paper, and scissors, but the presentation makes each game messy, nerve-wracking, and a little theatrical. Objects add unpredictability, characters bring personal motivations, and the very idea of ​​"playing one more round" sounds increasingly dangerous. The further you go, the less fun it feels, and the more it seems like the price of victory might not be worth it. Features of the game A solo duel against the Entity with the revelation of the past. A horror reimagining of the classic gesture game. Betting on bluffs, reading behavior and making risky decisions. A dark presentation with gory humor and an atmosphere of punishment.

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