About the game
Neath is a grim tactical RPG in which every adventure becomes a test of will and calculation. The world slowly rots under the influence of an inverted tower, and the path to truth lies through a cursed citadel and the commands of unholy gods. The game combines turn-based tactics with a roguelike structure, making each playthrough unique. Fate doesn't wait its turn The combat system disrupts the traditional concept of turns. Enemies act independently, and your allies can be paralyzed by fear at the most critical moment. To survive, you must interfere with your enemies' plans, change the balance of power, and make tough decisions, including conscious sacrifices for the sake of the group. Between raids, you develop the settlement of Slanetz, distributing your subjects and preparing for new campaigns. As you progress, you discover ancient relics, esoteric synergies, and special events that influence your squad's composition. Bargaining with the gods, breaking Taboos, and playing with providence change the course of history, but every intervention in fate comes at a price. Features of the game A dark roguelike structure with tactical combat. A system of fear and interference in the actions of enemies. Development of the settlement between forays. Gods, Taboos and the consequences of every choice.
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