About the game
Rick Barton, Jeffrey Vizgatis, Brian Lidden, and James Henley, who had recently worked at the renowned company BioWare, have embarked on their own journey into the gaming world. They named their studio KnightMayor, but hadn't yet secured any investors, so they decided to announce their project on Kickstarter. Game features: The game features two heroines, each with their own destiny and completely different personalities. Sera is a paladin, and Pyrotas is a child of the streets. Their time together initially brings them little joy, but the difficulties of their work eventually bring them together. The developers adopted a characteristic of BioWare games — the storyline is closely tied to the characters' relationships, especially since there are only two participants. The developers explained that they chose only two characters to best express their personalities. - Combat system: Battles take place in real time (it's likely that a pause feature will be introduced, but this is unknown). The heroines also differ in combat: Sera, as a paladin, skillfully wields a sword in close combat, while Pyrotas is an archer. The combat style is similar to that of Dark Souls. - There is still room in the game for a variety of puzzles. The release date and available platforms for the game will be announced after the launch of the Kickstarter campaign. The girls must save the city of Mooncrest, and to do this, they must uncover all the details of the conspiracy that threatens the city's well-being. - The plot promises to be epic, and additionally non-linear, with cinematic elements in the form of dialogues. We've been working on the game for two years now, so we're looking forward to this masterpiece. - The quartet of developers takes inspiration for the game's development from Neverwinter Nights, Knights of the Old Republic, and Jade Empire.
