About the game
BrokenLore: ASCEND is a first-person horror game that combines the physical simulation of heights with psychological tension. Gameplay demands precision, endurance, and fear control. With every meter, the tower becomes less real, and the body becomes less responsive. Climbing and survival mechanics become a test of endurance, focus, and inner balance. Vertical Madness Climbing a skyscraper feels like a struggle with oneself. The sensation of height is heightened by sound, breathing, and visual distortions. Any misstep threatens not just a fall, but a complete blurring of the boundaries between reality and hallucination. Enemies don't appear out of nowhere — they grow out of one's inner fear, reflected in shadows and mirrored facades. The tower becomes a living organism, hostile and meaningful. Rokurokubi is not just an antagonist, but a symbol of obsession. Her long neck glides along the walls like an embodied echo of glory. There's no escape — all you can do is climb higher, hoping your hand won't tremble. The mechanics of stealth, limited breathing, and limited light create a dense sense of claustrophobia. Every climb is a step into the abyss of your own consciousness. Features of the game Realistic climbing mechanics and first-person stealth elements. A dynamic fear system that influences the perception of pitch and sound. A supernatural antagonist that reacts to noise, breathing, and movement. A story of obsession and self-destruction told through vertical gameplay.
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